- Android - Posted by weimenglee 20 weeks 1 day ago
Understanding User Interface in Android - Part 4: Even More Views- In this final installation of the Android Views series of articles, we shall continue our exploration of another category of views - Menu views, and some additional cool views. The views discussed include: Context Menu Options Menu AnalogClock DigitalClock WebView
- Mobile Design - Posted by weimenglee 24 weeks 3 days ago
Understanding User Interface in Android - Part 3: More Views- In the previous article, you saw the various basic views such as the TextView, EditText, Button, and how you can use them in your Android applications. In this article, we shall continue our exploration of another three categories of views - Picker views, List views, and Display views. The views discussed include: TimePicker view DatePicker view ListView view Spinner view Gallery view ImageView ImageSwitcher view GridView view
- Browsers - Posted by weimenglee 27 weeks 2 days ago
Build Web Apps for iPhone using Dashcode- So far, much mobile developer attention has been fixated on the iPhone SDK released by Apple to build native iPhone applications. This is understandable, since with the SDK you can write native iPhone apps that take full advantage of the capabilities provided by the device, such as accessing the accelerometer, the camera, as well as obtain geographical locations using Core Location.
- Android - Posted by weimenglee 30 weeks 2 days ago
Understanding User Interface in Android - Part 2: Views- In the previous article on Android UI you saw the components that make up the UI of an Android application. The basic unit of the Android UI is the View. A View represents a widget that has an appearance on the screen. In this article (and the next two), you will learn about the various common views that you would likely use in your journey of Android development. In particular, I have categorized the views in this series into the following group: Basic Views - commonly-used views such as TextView, EditText, and Button views
- Android - Posted by weimenglee 37 weeks 2 days ago
Understanding User Interface in Android - Part 1: Layouts- So far in my previous few articles on Android I have focused on showing you how to get things done in Android without really spending too much time discussing the visual aspect of Android application development - User Interface design. In this article, and the next, I will walk you through the various elements that make up the UI of an Android application. In this first part of the article, I will discuss the various layouts available in Android to position the various widgets on your screen.
- Tools - Posted by adrian.hopebailie 1 year 1 week ago
Handy shortcuts to using Ready.mobi- I love Firefox. In fact I sometimes wonder how anyone ever did any web development or design without Firefox and its many great extensions. Well I've got 3 handy add-ons/tips for you that will make designing for mobile that much easier by enabling you to launch ready.mobi in seconds.
- Browsers - Posted by bryanrieger 1 year 8 weeks ago
Effective Design for Multiple Screen Sizes- So you're a designer and have been tasked with the design of a mobile web site. Chances are, unless you're designing for only one device you're quickly going to be faced with a common problem experienced by designers who work with mobile devices; figuring out what screen size to actually design for. For instance:
- Hosting - Posted by James Pearce 1 year 14 weeks ago
A Very Modern Mobile Switching Algorithm - Part II- This article follows on from last month's Part I, where we discussed some of the principles of handling mobile users and switching their experiences. If you haven't read it yet please do so before we dive into some of the technical ideas and implementation details.
- Stylesheets - Posted by paulca 1 year 18 weeks ago
Mobile Web Design: Getting to the Point - Part II- Following on from part I, I want to put into practice the principles that I isolated by looking at GMail, Twitter and Facebook. I’ll apply the principles to one of the most common of web applications: the online store. I want to look at three typical online store pages and then go through some ideas about how best to apply mobile web design principles to the pages. I'll go through the process of building the site from the ground up... from simple sketches through wireframing and the final design.
- Browsers - Posted by James Pearce 1 year 19 weeks ago
Introducing the new DeviceAtlas Data Explorer- We teased you about this a few months ago and we've now finally finished! DeviceAtlas v2.1 offers analytics tools to explore the mobile device information in its database. In the video below, James and Andrea give you a teaser of how it works, and talk through some of the cool new tricks. We're going live next Monday, and we'll announce here when it's available. UPDATE: we've gone live.


