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 <title>mobiForge Articles Feed - Section: Designing</title>
 <link>http://mobiforge.com/%24arg/article-listing/Designing</link>
 <description></description>
 <language>en</language>
<item>
 <title>Anatomy of a mobile web experience: google.com</title>
 <link>http://mobiforge.com/designing/story/anatomy-a-mobile-web-experience-google-com</link>
 <description>&lt;p&gt;In a recent blog post that I did here on mobiForge (&lt;a
href=&quot;http://mobiforge.com/designing/blog/server-side-device-detection-used-82-alexa-top-100-sites&quot;&gt;Server-side
device detection used by 82% of Alexa top 100 sites&lt;/a&gt;) some people
expressed surprise that a 47 byte difference in the HTML payload
delivered by Google to different devices constituted a significant
level of
server-side adaptation. On checking my results, it turned out that this
minor 47
byte file size difference actually masks an entirely different HTML
document served to
&lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/anatomy-a-mobile-web-experience-google-com&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/designing/story/anatomy-a-mobile-web-experience-google-com#comments</comments>
 <category domain="http://mobiforge.com/designing">Designing</category>
 <category domain="http://mobiforge.com/developing">Developing</category>
 <category domain="http://mobiforge.com/designers">Designers</category>
 <category domain="http://mobiforge.com/developers">Developers</category>
 <category domain="http://mobiforge.com/design-patterns">Design Patterns</category>
 <category domain="http://mobiforge.com/deviceatlas">DeviceAtlas</category>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/4126</wfw:commentRss>
 <pubDate>Wed, 28 Mar 2012 15:44:40 +0000</pubDate>
 <dc:creator>ronan</dc:creator>
 <guid isPermaLink="false">4126 at http://mobiforge.com</guid>
</item>
<item>
 <title>Mobile web content adaptation techniques</title>
 <link>http://mobiforge.com/starting/story/mobile-web-content-adaptation-techniques</link>
 <description>    &lt;h2&gt;Introduction&lt;/h2&gt;
    &lt;p&gt;This article will help you pick from amongst the many techniques for building a mobile website. It doesn&#039;t describe how to do it, rather it instead tries to help you to pick the right approach. Before we begin it&#039;s worth clarifying exactly what the goal of the exercise is. Generally speaking, people who are looking to build a mobile site fall into two categories. They&#039;re either:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://mobiforge.com/starting/story/mobile-web-content-adaptation-techniques&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/starting/story/mobile-web-content-adaptation-techniques#comments</comments>
 <category domain="http://mobiforge.com/Starting">Starting</category>
 <category domain="http://mobiforge.com/designing">Designing</category>
 <category domain="http://mobiforge.com/developing">Developing</category>
 <category domain="http://mobiforge.com/designers">Designers</category>
 <category domain="http://mobiforge.com/developers">Developers</category>
 <category domain="http://mobiforge.com/best-practices">Best Practices</category>
 <category domain="http://mobiforge.com/deviceatlas">DeviceAtlas</category>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/3628</wfw:commentRss>
 <pubDate>Tue, 01 Nov 2011 17:20:17 +0000</pubDate>
 <dc:creator>ronan</dc:creator>
 <guid isPermaLink="false">3628 at http://mobiforge.com</guid>
</item>
<item>
 <title>Building Location Service Apps in Windows Phone 7</title>
 <link>http://mobiforge.com/designing/story/building-location-service-apps-windows-phone-7</link>
 <description>&lt;p&gt;In my previous article on Windows Phone 7 development, I showed how you can quickly get started using Visual Studio 2010 together with the Windows Phone Developer Tools. In this second article in the series, I will discuss a topic that is garnering a lot of interest in recent years -location services. Location services usually involve two key components - getting your location data and displaying your location on a map. Hence in this article, I will first show you how to display a map in your Windows Phone 7 application and then use the Location Service APIs to obtain your current position.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/building-location-service-apps-windows-phone-7&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/designing/story/building-location-service-apps-windows-phone-7#comments</comments>
 <category domain="http://mobiforge.com/designing">Designing</category>
 <category domain="http://mobiforge.com/developing">Developing</category>
 <category domain="http://mobiforge.com/designers">Designers</category>
 <category domain="http://mobiforge.com/developers">Developers</category>
 <category domain="http://mobiforge.com/windows-phone-7">Windows Phone 7</category>
 <category domain="http://mobiforge.com/location-based-services">Location Based Services</category>
 <category domain="http://mobiforge.com/c">C#</category>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/3241</wfw:commentRss>
 <pubDate>Wed, 15 Dec 2010 09:39:33 +0000</pubDate>
 <dc:creator>weimenglee</dc:creator>
 <guid isPermaLink="false">3241 at http://mobiforge.com</guid>
</item>
<item>
 <title>Using the PopoverView in iPad App Development</title>
 <link>http://mobiforge.com/designing/story/using-popoverview-ipad-app-development</link>
 <description>&lt;p&gt;In the previous article, we saw how to develop a new type of application known as the Split View-based application on the iPad. And one of the new views introduced for the iPad is the PopoverView, which you had a quick glimpse of it in action in the previous article. In this article, I will show you how you can use the PopoverView in your iPad application, not just in a Split View-based application. &lt;/p&gt;
&lt;h2&gt;Getting Started with the PopoverView&lt;/h2&gt;
&lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/using-popoverview-ipad-app-development&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/designing/story/using-popoverview-ipad-app-development#comments</comments>
 <category domain="http://mobiforge.com/designing">Designing</category>
 <category domain="http://mobiforge.com/developing">Developing</category>
 <category domain="http://mobiforge.com/developers">Developers</category>
 <category domain="http://mobiforge.com/apps">Apps</category>
 <category domain="http://mobiforge.com/ipad-0">iPad</category>
 <category domain="http://mobiforge.com/objective-c">Objective C</category>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/2729</wfw:commentRss>
 <pubDate>Thu, 13 May 2010 08:51:12 +0000</pubDate>
 <dc:creator>weimenglee</dc:creator>
 <guid isPermaLink="false">2729 at http://mobiforge.com</guid>
</item>
<item>
 <title>Understanding User Interface in Android - Part 4: Even More Views</title>
 <link>http://mobiforge.com/designing/story/understanding-user-interface-android-part-4-even-more-views</link>
 <description>&lt;p&gt;In this final installation of the Android Views series of articles, we shall continue our exploration of another category of views - &lt;em&gt;Menu&lt;/em&gt; views, and some additional cool views. The views discussed include:&lt;/p&gt;
&lt;ul&gt;
&lt;/li&gt;&lt;li&gt;Context Menu&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;Options Menu&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;AnalogClock&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;DigitalClock&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;WebView&lt;/li&gt;
&lt;/ul&gt;
&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/understanding-user-interface-android-part-4-even-more-views&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/designing/story/understanding-user-interface-android-part-4-even-more-views#comments</comments>
 <category domain="http://mobiforge.com/designing">Designing</category>
 <category domain="http://mobiforge.com/designers">Designers</category>
 <category domain="http://mobiforge.com/developers">Developers</category>
 <category domain="http://mobiforge.com/android">Android</category>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/2356</wfw:commentRss>
 <pubDate>Thu, 29 Oct 2009 12:13:12 +0000</pubDate>
 <dc:creator>weimenglee</dc:creator>
 <guid isPermaLink="false">2356 at http://mobiforge.com</guid>
</item>
<item>
 <title>Understanding User Interface in Android - Part 3: More Views</title>
 <link>http://mobiforge.com/designing/story/understanding-user-interface-android-part-3-more-views</link>
 <description>&lt;p&gt;In the previous article, you saw the various basic views such as the TextView, EditText, Button, and how you can use them in your Android applications. In this article, we shall continue our exploration of another three categories of views - Picker views, List views, and Display views. The views discussed include:&lt;/p&gt;
&lt;ul&gt;
&lt;/li&gt;&lt;li&gt;TimePicker view&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;DatePicker view&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;ListView view&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;Spinner view&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;Gallery view&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;ImageView&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;ImageSwitcher view&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;GridView view&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/understanding-user-interface-android-part-3-more-views&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/designing/story/understanding-user-interface-android-part-3-more-views#comments</comments>
 <category domain="http://mobiforge.com/designing">Designing</category>
 <category domain="http://mobiforge.com/designers">Designers</category>
 <category domain="http://mobiforge.com/developers">Developers</category>
 <category domain="http://mobiforge.com/mobile-design">Mobile Design</category>
 <category domain="http://mobiforge.com/android">Android</category>
 <category domain="http://mobiforge.com/java">Java</category>
 <category domain="http://mobiforge.com/xml">XML</category>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/2234</wfw:commentRss>
 <pubDate>Tue, 29 Sep 2009 11:59:23 +0000</pubDate>
 <dc:creator>weimenglee</dc:creator>
 <guid isPermaLink="false">2234 at http://mobiforge.com</guid>
</item>
<item>
 <title>Understanding User Interface in Android - Part 2: Views</title>
 <link>http://mobiforge.com/designing/story/understanding-user-interface-android-part-2-views</link>
 <description>&lt;p&gt;In the previous article on Android UI you saw the components that make up the UI of an Android application. The basic unit of the Android UI is the View. A View represents a widget that has an appearance on the screen. In this article (and the next two), you will learn about the various common views that you would likely use in your journey of Android development. In particular, I have categorized the views in this series into the following group:&lt;/p&gt;
&lt;ul&gt;
&lt;/li&gt;&lt;li&gt;Basic Views - commonly-used views such as TextView, EditText, and Button views&lt;/li&gt;
&lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/understanding-user-interface-android-part-2-views&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/designing/story/understanding-user-interface-android-part-2-views#comments</comments>
 <category domain="http://mobiforge.com/designing">Designing</category>
 <category domain="http://mobiforge.com/designers">Designers</category>
 <category domain="http://mobiforge.com/developers">Developers</category>
 <category domain="http://mobiforge.com/android">Android</category>
 <category domain="http://mobiforge.com/java">Java</category>
 <category domain="http://mobiforge.com/xml">XML</category>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/2218</wfw:commentRss>
 <pubDate>Wed, 19 Aug 2009 14:31:47 +0000</pubDate>
 <dc:creator>weimenglee</dc:creator>
 <guid isPermaLink="false">2218 at http://mobiforge.com</guid>
</item>
<item>
 <title>Understanding User Interface in Android - Part 1: Layouts</title>
 <link>http://mobiforge.com/designing/story/understanding-user-interface-android-part-1-layouts</link>
 <description>&lt;p&gt;So far in my previous few articles on Android I have focused on showing you how to get things done in Android without really spending too much time discussing the visual aspect of Android application development - User Interface design. In this article, and the next, I will walk you through the various elements that make up the UI of an Android application. In this first part of the article, I will discuss the various layouts available in Android to position the various widgets on your screen. &lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/understanding-user-interface-android-part-1-layouts&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/designing/story/understanding-user-interface-android-part-1-layouts#comments</comments>
 <category domain="http://mobiforge.com/designing">Designing</category>
 <category domain="http://mobiforge.com/developing">Developing</category>
 <category domain="http://mobiforge.com/designers">Designers</category>
 <category domain="http://mobiforge.com/developers">Developers</category>
 <category domain="http://mobiforge.com/android">Android</category>
 <category domain="http://mobiforge.com/java">Java</category>
 <category domain="http://mobiforge.com/xml">XML</category>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/2143</wfw:commentRss>
 <pubDate>Wed, 01 Jul 2009 14:13:47 +0000</pubDate>
 <dc:creator>weimenglee</dc:creator>
 <guid isPermaLink="false">2143 at http://mobiforge.com</guid>
</item>
<item>
 <title>Effective Design for Multiple Screen Sizes</title>
 <link>http://mobiforge.com/designing/story/effective-design-multiple-screen-sizes</link>
 <description>&lt;p&gt;So you&#039;re a designer and have been tasked with the design of a mobile web site. Chances are, unless you&#039;re designing for only one device you&#039;re quickly going to be faced with a common problem experienced by designers who work with mobile devices; figuring out what screen size to actually design for.&lt;/p&gt;
&lt;p&gt;For instance:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/effective-design-multiple-screen-sizes&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/designing/story/effective-design-multiple-screen-sizes#comments</comments>
 <category domain="http://mobiforge.com/designing">Designing</category>
 <category domain="http://mobiforge.com/designers">Designers</category>
 <category domain="http://mobiforge.com/browsers">Browsers</category>
 <category domain="http://mobiforge.com/stylesheets">Stylesheets</category>
 <category domain="http://mobiforge.com/design-patterns">Design Patterns</category>
 <category domain="http://mobiforge.com/mobile-design">Mobile Design</category>
 <category domain="http://mobiforge.com/usability">Usability</category>
 <category domain="http://mobiforge.com/client-side">Client-side</category>
 <category domain="http://mobiforge.com/css">CSS</category>
 <category domain="http://mobiforge.com/html">HTML</category>
 <category domain="http://mobiforge.com/xhtml">XHTML</category>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/1847</wfw:commentRss>
 <pubDate>Thu, 15 Jan 2009 17:32:43 +0000</pubDate>
 <dc:creator>bryanrieger</dc:creator>
 <guid isPermaLink="false">1847 at http://mobiforge.com</guid>
</item>
<item>
 <title>A Very Modern Mobile Switching Algorithm - Part II</title>
 <link>http://mobiforge.com/designing/story/a-very-modern-mobile-switching-algorithm-part-ii</link>
 <description>&lt;p&gt;This article follows on from last month&#039;s &lt;a href=&#039;/designing/story/a-very-modern-mobile-switching-algorithm-part-i&#039;&gt;Part I&lt;/a&gt;, where we discussed some of the principles of handling mobile users and switching their experiences. If you haven&#039;t read it yet please do so before we dive into some of the technical ideas and implementation details.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/a-very-modern-mobile-switching-algorithm-part-ii&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/designing/story/a-very-modern-mobile-switching-algorithm-part-ii#comments</comments>
 <category domain="http://mobiforge.com/designing">Designing</category>
 <category domain="http://mobiforge.com/designers">Designers</category>
 <category domain="http://mobiforge.com/developers">Developers</category>
 <category domain="http://mobiforge.com/hosting">Hosting</category>
 <category domain="http://mobiforge.com/best-practices">Best Practices</category>
 <category domain="http://mobiforge.com/browsers">Browsers</category>
 <category domain="http://mobiforge.com/design-patterns">Design Patterns</category>
 <category domain="http://mobiforge.com/usability">Usability</category>
 <category domain="http://mobiforge.com/content-adaptation">Content Adaptation</category>
 <category domain="http://mobiforge.com/publishing">Publishing</category>
 <category domain="http://mobiforge.com/cms">CMS</category>
 <category domain="http://mobiforge.com/http">HTTP</category>
 <category domain="http://mobiforge.com/php">PHP</category>
 <category domain="http://mobiforge.com/xhtml">XHTML</category>
 <enclosure url="http://mobiforge.com/sites/mobiforge.com/files/switcher_sample_implementation.zip" length="3326" type="application/zip" />
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/1784</wfw:commentRss>
 <pubDate>Mon, 08 Dec 2008 11:20:03 +0000</pubDate>
 <dc:creator>James Pearce</dc:creator>
 <guid isPermaLink="false">1784 at http://mobiforge.com</guid>
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