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 <title>mobiForge Articles Feed - Section: Designing</title>
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 <language>en</language>
<item>
 <title>Understanding User Interface in Android - Part 4: Even More Views</title>
 <link>http://mobiforge.com/designing/story/understanding-user-interface-android-part-4-even-more-views</link>
 <description>&lt;p&gt;In this final installation of the Android Views series of articles, we shall continue our exploration of another category of views - &lt;em&gt;Menu&lt;/em&gt; views, and some additional cool views. The views discussed include:&lt;/p&gt;
&lt;ul&gt;
&lt;/li&gt;&lt;li&gt;Context Menu&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;Options Menu&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;AnalogClock&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;DigitalClock&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;WebView&lt;/li&gt;
&lt;/ul&gt;
&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/understanding-user-interface-android-part-4-even-more-views&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/designing/story/understanding-user-interface-android-part-4-even-more-views#comments</comments>
 <category domain="http://mobiforge.com/designing">Designing</category>
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 <category domain="http://mobiforge.com/android">Android</category>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/2356</wfw:commentRss>
 <pubDate>Thu, 29 Oct 2009 12:13:12 +0000</pubDate>
 <dc:creator>weimenglee</dc:creator>
 <guid isPermaLink="false">2356 at http://mobiforge.com</guid>
</item>
<item>
 <title>Understanding User Interface in Android - Part 3: More Views</title>
 <link>http://mobiforge.com/designing/story/understanding-user-interface-android-part-3-more-views</link>
 <description>&lt;p&gt;In the previous article, you saw the various basic views such as the TextView, EditText, Button, and how you can use them in your Android applications. In this article, we shall continue our exploration of another three categories of views - Picker views, List views, and Display views. The views discussed include:&lt;/p&gt;
&lt;ul&gt;
&lt;/li&gt;&lt;li&gt;TimePicker view&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;DatePicker view&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;ListView view&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;Spinner view&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;Gallery view&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;ImageView&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;ImageSwitcher view&lt;/li&gt;
&lt;/li&gt;&lt;li&gt;GridView view&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/understanding-user-interface-android-part-3-more-views&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/designing/story/understanding-user-interface-android-part-3-more-views#comments</comments>
 <category domain="http://mobiforge.com/designing">Designing</category>
 <category domain="http://mobiforge.com/designers">Designers</category>
 <category domain="http://mobiforge.com/developers">Developers</category>
 <category domain="http://mobiforge.com/mobile-design">Mobile Design</category>
 <category domain="http://mobiforge.com/android">Android</category>
 <category domain="http://mobiforge.com/java">Java</category>
 <category domain="http://mobiforge.com/xml">XML</category>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/2234</wfw:commentRss>
 <pubDate>Tue, 29 Sep 2009 11:59:23 +0000</pubDate>
 <dc:creator>weimenglee</dc:creator>
 <guid isPermaLink="false">2234 at http://mobiforge.com</guid>
</item>
<item>
 <title>Understanding User Interface in Android - Part 2: Views</title>
 <link>http://mobiforge.com/designing/story/understanding-user-interface-android-part-2-views</link>
 <description>&lt;p&gt;In the previous article on Android UI you saw the components that make up the UI of an Android application. The basic unit of the Android UI is the View. A View represents a widget that has an appearance on the screen. In this article (and the next two), you will learn about the various common views that you would likely use in your journey of Android development. In particular, I have categorized the views in this series into the following group:&lt;/p&gt;
&lt;ul&gt;
&lt;/li&gt;&lt;li&gt;Basic Views - commonly-used views such as TextView, EditText, and Button views&lt;/li&gt;
&lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/understanding-user-interface-android-part-2-views&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/designing/story/understanding-user-interface-android-part-2-views#comments</comments>
 <category domain="http://mobiforge.com/designing">Designing</category>
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 <category domain="http://mobiforge.com/android">Android</category>
 <category domain="http://mobiforge.com/java">Java</category>
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 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/2218</wfw:commentRss>
 <pubDate>Wed, 19 Aug 2009 14:31:47 +0000</pubDate>
 <dc:creator>weimenglee</dc:creator>
 <guid isPermaLink="false">2218 at http://mobiforge.com</guid>
</item>
<item>
 <title>Understanding User Interface in Android - Part 1: Layouts</title>
 <link>http://mobiforge.com/designing/story/understanding-user-interface-android-part-1-layouts</link>
 <description>&lt;p&gt;So far in my previous few articles on Android I have focused on showing you how to get things done in Android without really spending too much time discussing the visual aspect of Android application development - User Interface design. In this article, and the next, I will walk you through the various elements that make up the UI of an Android application. In this first part of the article, I will discuss the various layouts available in Android to position the various widgets on your screen. &lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/understanding-user-interface-android-part-1-layouts&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/designing/story/understanding-user-interface-android-part-1-layouts#comments</comments>
 <category domain="http://mobiforge.com/designing">Designing</category>
 <category domain="http://mobiforge.com/developing">Developing</category>
 <category domain="http://mobiforge.com/designers">Designers</category>
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 <category domain="http://mobiforge.com/android">Android</category>
 <category domain="http://mobiforge.com/java">Java</category>
 <category domain="http://mobiforge.com/xml">XML</category>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/2143</wfw:commentRss>
 <pubDate>Wed, 01 Jul 2009 14:13:47 +0000</pubDate>
 <dc:creator>weimenglee</dc:creator>
 <guid isPermaLink="false">2143 at http://mobiforge.com</guid>
</item>
<item>
 <title>Effective Design for Multiple Screen Sizes</title>
 <link>http://mobiforge.com/designing/story/effective-design-multiple-screen-sizes</link>
 <description>&lt;p&gt;So you&#039;re a designer and have been tasked with the design of a mobile web site. Chances are, unless you&#039;re designing for only one device you&#039;re quickly going to be faced with a common problem experienced by designers who work with mobile devices; figuring out what screen size to actually design for.&lt;/p&gt;
&lt;p&gt;For instance:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/effective-design-multiple-screen-sizes&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/designing/story/effective-design-multiple-screen-sizes#comments</comments>
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 <category domain="http://mobiforge.com/design-patterns">Design Patterns</category>
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 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/1847</wfw:commentRss>
 <pubDate>Thu, 15 Jan 2009 17:32:43 +0000</pubDate>
 <dc:creator>bryanrieger</dc:creator>
 <guid isPermaLink="false">1847 at http://mobiforge.com</guid>
</item>
<item>
 <title>A Very Modern Mobile Switching Algorithm - Part II</title>
 <link>http://mobiforge.com/designing/story/a-very-modern-mobile-switching-algorithm-part-ii</link>
 <description>&lt;p&gt;This article follows on from last month&#039;s &lt;a href=&#039;/designing/story/a-very-modern-mobile-switching-algorithm-part-i&#039;&gt;Part I&lt;/a&gt;, where we discussed some of the principles of handling mobile users and switching their experiences. If you haven&#039;t read it yet please do so before we dive into some of the technical ideas and implementation details.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/a-very-modern-mobile-switching-algorithm-part-ii&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
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 <enclosure url="http://mobiforge.com/sites/mobiforge.com/files/switcher_sample_implementation.zip" length="3326" type="application/zip" />
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/1784</wfw:commentRss>
 <pubDate>Mon, 08 Dec 2008 11:20:03 +0000</pubDate>
 <dc:creator>James Pearce</dc:creator>
 <guid isPermaLink="false">1784 at http://mobiforge.com</guid>
</item>
<item>
 <title>Mobile Web Design: Getting to the Point - Part II</title>
 <link>http://mobiforge.com/designing/story/mobile-web-design-getting-point-part-ii</link>
 <description>&lt;p&gt;Following on from &lt;a href=&quot;/designing/story/mobile-app-design-getting-point-part-i&quot;&gt;part I&lt;/a&gt;, I want to put into practice the principles that I isolated by looking at GMail, Twitter and Facebook. I&amp;#8217;ll apply the principles to one of the most common of web applications: the online store. I want to look at three typical online store pages and then go through some ideas about how best to apply mobile web design principles to the pages.&lt;/p&gt;

  &lt;p&gt;I&#039;ll go through the process of building the site from the ground up... from simple sketches through wireframing and the final design.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/mobile-web-design-getting-point-part-ii&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/designing/story/mobile-web-design-getting-point-part-ii#comments</comments>
 <category domain="http://mobiforge.com/designing">Designing</category>
 <category domain="http://mobiforge.com/designers">Designers</category>
 <category domain="http://mobiforge.com/stylesheets">Stylesheets</category>
 <category domain="http://mobiforge.com/design-patterns">Design Patterns</category>
 <category domain="http://mobiforge.com/mobile-design">Mobile Design</category>
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 <category domain="http://mobiforge.com/xhtml">XHTML</category>
 <enclosure url="http://mobiforge.com/sites/mobiforge.com/files/browse.htm" length="3172" type="text/html" />
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/1712</wfw:commentRss>
 <pubDate>Mon, 10 Nov 2008 18:55:52 +0000</pubDate>
 <dc:creator>paulca</dc:creator>
 <guid isPermaLink="false">1712 at http://mobiforge.com</guid>
</item>
<item>
 <title>Introducing the new DeviceAtlas Data Explorer</title>
 <link>http://mobiforge.com/designing/story/introducing-new-deviceatlas-data-explorer</link>
 <description>&lt;p&gt;We teased you about this a few months ago and we&#039;ve now finally finished! DeviceAtlas v2.1 offers analytics tools to explore the mobile device information in its database.&lt;/p&gt;
&lt;p&gt;In the video below, James and Andrea give you a teaser of how it works, and talk through some of the cool new tricks.&lt;/p&gt;
&lt;p&gt;&lt;strike&gt;We&#039;re going live next Monday, and we&#039;ll announce here when it&#039;s available.&lt;/strike&gt; UPDATE: we&#039;ve &lt;a href=&#039;http://deviceatlas.com/explorer&#039;&gt;gone live&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/introducing-new-deviceatlas-data-explorer&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/designing/story/introducing-new-deviceatlas-data-explorer#comments</comments>
 <category domain="http://mobiforge.com/designing">Designing</category>
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 <category domain="http://mobiforge.com/browsers">Browsers</category>
 <category domain="http://mobiforge.com/mobile-design">Mobile Design</category>
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 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/1726</wfw:commentRss>
 <pubDate>Fri, 31 Oct 2008 17:53:32 +0000</pubDate>
 <dc:creator>James Pearce</dc:creator>
 <guid isPermaLink="false">1726 at http://mobiforge.com</guid>
</item>
<item>
 <title>Mobile Web Design: Getting to the Point - Part I</title>
 <link>http://mobiforge.com/designing/story/mobile-web-design-getting-point-part-i</link>
 <description>&lt;p&gt;This is the first in a two part look at mobile web design.  In part 1, I focus on three current &#039;big guns&#039; of mobile web applications and look at how they solve the problems of mobile web application design by getting to the point.  In &lt;a href=&quot;/designing/story/mobile-app-design-getting-point-part-ii&quot;&gt;part 2&lt;/a&gt; I&#039;ll get practical and run through a series of steps to design a small sample mobile eCommerce site, applying what was learned in this article.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/mobile-web-design-getting-point-part-i&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/designing/story/mobile-web-design-getting-point-part-i#comments</comments>
 <category domain="http://mobiforge.com/designing">Designing</category>
 <category domain="http://mobiforge.com/designers">Designers</category>
 <category domain="http://mobiforge.com/mobile-design">Mobile Design</category>
 <category domain="http://mobiforge.com/xhtml">XHTML</category>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/1713</wfw:commentRss>
 <pubDate>Wed, 29 Oct 2008 08:00:30 +0000</pubDate>
 <dc:creator>paulca</dc:creator>
 <guid isPermaLink="false">1713 at http://mobiforge.com</guid>
</item>
<item>
 <title>A Very Modern Mobile Switching Algorithm - Part I</title>
 <link>http://mobiforge.com/designing/story/a-very-modern-mobile-switching-algorithm-part-i</link>
 <description>&lt;p&gt;An important question that most web developers ask when developing their first mobile web site is &quot;how do I distinguish between mobile users and desktop users?&quot;. Although this seems like a simple enough question at first, of course there&#039;s more to it than meets the eye. In fact, what do we even mean by &#039;distinguish&#039;? How we distinguish their requirements? Their desires? The services they expect? The browsers they happen to be using?&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://mobiforge.com/designing/story/a-very-modern-mobile-switching-algorithm-part-i&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mobiforge.com/designing/story/a-very-modern-mobile-switching-algorithm-part-i#comments</comments>
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 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mobiforge.com/crss/node/1682</wfw:commentRss>
 <pubDate>Fri, 03 Oct 2008 16:39:32 +0000</pubDate>
 <dc:creator>James Pearce</dc:creator>
 <guid isPermaLink="false">1682 at http://mobiforge.com</guid>
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