- Frameworks - Posted by Soma Ghosh 2 years 23 weeks ago
Getting Started with Java ME- As the world gets connected, we see the emergence of a wide variety of sophisticated and personalized mobile devices. Although the number-crunching power of the higher-end devices is very respectable, there is still a need to build applications that use minimal resources, and that are portable. Java Platform, Micro Edition (Java ME), formerly known as J2ME, with Java’s inherent ‘Build once, run everywhere’ concept has been adapted to build resource constraint applications for these myriad devices.
- iPhone - Posted by ruadhan 2 years 43 weeks ago
Getting Started with iPhone Development- Developers new to the Mac platform, or new to mobile, might find getting started with iPhone development a little tricky at first. In this article we take a look at the tools involved and go through the main steps in getting your first "Hello World!" iPhone app off the ground.
- Android - Posted by weimenglee 2 years 47 weeks ago
SMS Messaging in Android- It would be safe to say that nearly every mobile phone sold in the past decade has SMS messaging capabilities. In fact, SMS messaging is one great killer application for the mobile phone and it has created a steady revenue stream for mobile operators. Understanding how to use SMS messaging in your application can provide you with many ideas to create the next killer application.
- Android - Posted by weimenglee 2 years 50 weeks ago
Getting Started with Android Development- Unless you have been hiding in the caves for the past couple of months, by now you must have heard of the mobile platform from Google that everyone is talking about. Yes, that's right, I am talking about Android. Android is an open source mobile operating system that is based on the Linux kernel. Using Android, device manufacturers can customize the OS to suit their particular hardware design, thereby allowing them to innovate without limitations.
- Emulators - Posted by H2f 4 years 16 weeks ago
Device simulators with PHP- When a new mobile application is launched, it often is an issue how it is to be presented to the targeted users on the web. Linking directly to the application URL often results in a poor browsing experience on standard web browsers. Likewise, relying on one of the known online device emulators may result in compatibility problems, performance issues and dependencies on third party web servers.


