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  • Browsers - Posted by casaise on 06 Nov 2012
  • A Guide to Using Pictograms in Mobile Applications
  • A long-standing feature Developers inspecting the user agent profile of a modern handset like the Motorola XT682 ATRIX TV may be surprised to discover the following ImageCapable declaration which indicates whether a device can display images or not: <prf:ImageCapable>Yes</prf:ImageCapable>
  • Publishing - Posted by ronan on 01 Nov 2012
  • Introducing Prism, a tool for testing device adaptation
  • Due to the multifarious nature of the mobile web, developers tend to spend a lot of time testing their work. If your site is designed to adapt to multiple different devices this effort is multiplied because you need to ensure that your detection is working correctly across multiple devices and that your response is appropriate in each case.
  • Best Practices - Posted by AndreaMoretti on 11 Oct 2012
  • Using HTML5 application cache in mobile Web apps
  • One of the most interesting features of HTML5 is support for application cache. Every Web browser has a built-in cache that stores recently visited Web pages. This means the same pages and assets will load faster the next time the browser returns. At every subsequent call, the browser checks the timestamp to determine whether to reload the assets from the server or serve the cached versions.
  • Best Practices - Posted by DenOdell on 26 Sep 2012
  • Sense and sensor-bility: access mobile device sensors with JavaScript
  • Just as we humans call upon our senses to provide us with data about our environment, so smartphones and tablet devices use their own digital senses – touchscreen, geolocation, orientation, direction and motion – to provide interaction and to tailor applications and games to the user and their real-world surroundings.
  • Accessibility - Posted by soederquist on 13 Sep 2012
  • Why mobile Web accessibility matters - best practices to make your mobile site accessible
  • “The power of the Web is in its universality. Access by everyone regardless of disability is an essential aspect.” Tim Berners-Lee, W3C Director and inventor of the World Wide Web. This mantra is as true for the mobile Web as it is for the desktop Web. Over a billion people worldwide live with some kind of disability, and 285 million have visual impairments (39 million are blind and 246 have low vision), according to World Health Organization (WHO). Given these numbers, what excuses are there for bad design practices that shut users out who are visually impaired and/or rely on assistive technologies?
  • Best Practices - Posted by OrenFarhi on 07 Sep 2012
  • What does JavaScript bring to the mobile HTML5 and CSS3 party?
  • JavaScript brings the mobile Web to life. It brings interactivity to HTML5 and CSS3 mobile Web apps. This Q&A with Oren Farhi, front-end architect and JavaScript expert, explores what JavaScript does for mobile sites/apps and when, where, how and why it should be used … and when it shouldn’t.
  • Design Patterns - Posted by ronan on 11 Apr 2012
  • Anatomy of a mobile web experience: facebook.com
  • This is the second article in a series about how the major internet brands deliver their mobile web experience. The previous article is available here: Anatomy of a mobile web experience: google.com
  • Design Patterns - Posted by ronan on 28 Mar 2012
  • Anatomy of a mobile web experience: google.com
  • In a recent blog post that I did here on mobiForge (Server-side device detection used by 82% of Alexa top 100 sites) some people expressed surprise that a 47 byte difference in the HTML payload delivered by Google to different devices constituted a significant level of server-side adaptation. On checking my results, it turned out that this minor 47 byte file size difference actually masks an entirely different HTML document served to
  • Mobile Design - Posted by mclancy on 23 Feb 2012
  • Future of the Mobile Web Whitepaper
  • We're very happy to publish this paper arising from the The Future of the Mobile Web event held at the Dublin Convention Centre in January 2012. We covered a lot of ground and the paper is a serious attempt to capture all the topics covered from HTML5 to responsive design to device detection and many others. We found it to be a very worthwhile process to listen, validate our ideas and learn from others in the process of writing it. We hope it is useful to a wider readership also.
  • Mobile Design - Posted by mclancy on 03 Feb 2012
  • Future of the Mobile Web
  • Last week we hosted an event loftily entitled "The Future of the Mobile Web" at the Dublin Convention Centre.