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Balancing Goals and Constraints

You should start a mobile project by defining the overall goals for the site. Consider grouping these into the following three categories for easier management and using their related questions to define goals:

  • Business: These come from your project’s business goals and should be clearly defined before you begin. What are your organization’s goals? How does a mobile presence help your organization achieve its goals? Does it improve my current business reach? Does it provide new business opportunities? Is there an opportunity for innovation? Depending on your business case, you could choose anything between providing a great experience on all mobile devices, or creating a basic web site with free tools in a short time.
  • User: User goals (and sometimes constraints) reflect your audience’s goals. How does your audience benefit from a mobile presentation? What tasks will they accomplish with your mobile content? Does the immediacy of mobile help the user? How will they interact with your content? Context is big in mobile, so the key is to understand your users’ wants and needs. Ensure that you value the attention, time and money of your audience, i.e. value your customer.
  • Technical: Technology and resource opportunities and constraints.

Look at these goals as a triangle or three-legged stool. When making decisions, try to find and maintain a balance on all three sides: business, user and technical. If you lean on one side too much or too little, then the other sides suffer. User goals usually make a great place to start, and this is especially true when considering mobile.