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  • Browsers - Posted by mark.anderson - 27 Feb 2014
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    Getting Ready For HTTP 2.0

  • HTTP is the underlying mechanism that runs the web. It is the language spoken by browsers and web servers to communicate, download webpage elements and upload user data. The version we currently use is 1.1, a specification that is now almost 15 years old.
  • HTML5 - Posted by ruadhan - 12 Feb 2014
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    HTML5 for the Mobile Web: Canvas

  • Next up in our HTML5 for Mobile Web series is the canvas element. Canvas is particularly interesting since it facilitates the use of graphics without the need for any plugins or other technologies other than JavaScript and CSS.
  • HTML5 - Posted by ruadhan - 12 Feb 2014
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    HTML5 Canvas Meme Generator

  • In this article we pull together some of the things we learned in our HTML5 canvas tutorial to build a simple HTML5 meme-generator web-app. First we present the app, and after we detail how it was built. So, here it is - load an image below, manipulate it, add some text, and download or save and share!
  • iPhone - Posted by weimenglee - 04 Feb 2014
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    Using Background Fetch in iOS

  • In iOS, except for some special cases, an application is not allowed to run in the background. While certainly a serious restriction for some types of application, this feature is designed to conserve battery power. Imagine apps continuing to run in the background without reins, and it is easy to see how the entire system might slow down and deplete the battery within a few hours.
  • Windows Phone - Posted by RobLauer - 21 Jan 2014
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    Tips and Tricks for Developing PhoneGap Apps for Windows Phone 8

  • One of the biggest perceived advantages of developing a mobile app with PhoneGap is writing once and generating binaries that run natively on nearly every mobile platform. For those of us who have tried to simply migrate an iOS PhoneGap app to Android (or vice versa), we know that sometimes it's easier said than done. And as the landscape continues to evolve, we are being confronted with what is becoming a relatively strong third option in the mobile realm - Microsoft's Windows Phone 8.
  • Emulators - Posted by mark.anderson - 13 Jan 2014
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    Automated Mobile UI Testing with CasperJS

  • While real user testing is critical to almost any web effort, the benefits and speed provided by automated testing make it a powerful addition to any test regime. In this article we'll be discussing the automation of UI testing with CasperJS, and PhantomJS.
  • Responsive Design - Posted by ronan - 17 Oct 2013
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    Lightening your RWD website with RESS

  • This article will show you how to use a technique called RESS (Responsive design with Server Side components) to make significant performance and reach improvements to a website for both mobile and desktop alike. This technique requires just a few lines of code, some simple configuration and no ongoing maintenance. The site will change from one that works on desktops, tablets and smartphones to one that works on almost anything, anywhere and loads faster in all cases.
  • HTML5 - Posted by ruadhan - 10 Oct 2013
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    HTML5 for the Mobile Web - Forms and Input Types

  • In this article we take a look at some of the new form enhancements available in HTML5, and look at how they contribute to an improved user experience for mobile forms. In particular we will see how forms can be enhanced with the additional input types offered by HTML5, and show what you can expect across various classes of mobile browser.
  • Accessibility - Posted by brysonmeunier - 12 Sep 2013
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    Eleven questions to better mobile SEO

  • Earlier this year I resolved to share more actionable information on mobile SEO in my Search Engine Land column, so it was nice to be invited to do that here on mobiForge. Mobile SEO best practices are so 2008. These days mobile search matters more than ever, and it’s important not only to have general guidelines, but to have a process for optimizing your site for mobile searchers. Today I’m going to go through an actual site example and optimize it.
  • HTML5 - Posted by ruadhan - 15 Aug 2013
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    HTML5 for the Mobile Web: Touch Events

  • With the widespread adoption of touchscreen devices, HTML5 brings to the table, among many other things, a set of touch-based interaction events. Mouse-based events such as hover, mouse in, mouse out etc. aren’t able to adequately capture the range of interactions possible via touchscreen, so touch events are a welcome and necessary addition to the web developer's toolbox. Use cases for the touch events API include gesture recognition, multi-touch, drag and drop, and any other touch-based interfaces.