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Testing on Physical Devices Made Easy

You're going to need to test your site or app on real devices at some point. This article looks at how this might be practical

  • Firefox OS - Posted by Veruska Anconitano - 05 Jun 2013
  • A review of Firefox OS, its features and benefits
  • Mozilla will unleash its new mobile platform Firefox OS shortly, with devices running the system going on sale in Venezuela, Poland, Portugal, Brazil, and Spain in June. There's been a lot of anticipation of the OS from the outset, as it could potentially change the way mobile is viewed in some markets.
  • Android - Posted by Veruska Anconitano - 10 May 2013
  • Facebook Home, Google and Android: who wins and who loses?
  • After the Overview of Facebook Home and how to install it on Android, it's time to have a look at Facebook Home from a business and developer perspective. From a strategic point of view, Facebook Home certainly has the potential to capture Android users, divert them away from Google’s services and draw them closer to the Facebook platform. So it is certainly a threat to Google in that it reduces Android’s flexibility, and therefore the strength of Google’s position.
  • Android - Posted by Veruska Anconitano - 08 May 2013
  • Overview of Facebook Home and how to install on Android
  • Facebook Home made a big splash late last month, but early indications show that users are far from considering this a "revolution" despite smartphone users around the world spending 18% of their time on Facebook.
  • Quality Assurance - Posted by mokil - 19 Jul 2010
  • Testing on Physical Devices Made Easy
  • In past articles, we've discussed testing mobile Web sites using browsers, and testing using emulators. Using this combination, along with a solid test plan, should bring you to a point where your mobile site is stable and appears to be working correctly on a number of devices. Ah, but wait; what do I mean by appears to be?
  • Publishing - Posted by ronan - 01 Nov 2012
  • Introducing Prism, a tool for testing device adaptation
  • Due to the multifarious nature of the mobile web, developers tend to spend a lot of time testing their work. If your site is designed to adapt to multiple different devices this effort is multiplied because you need to ensure that your detection is working correctly across multiple devices and that your response is appropriate in each case.
  • Best Practices - Posted by ronan - 23 Jun 2010
  • Measuring the Effects of Operator Transcoders
  • The issue of mobile-operator transcoders on the mobile web has been hugely controversial. For many iPhone and Android phone owners the negative effects of the transcoders are no longer visible and the issue has dropped off the radar, but they remain a serious problem for those using lower-end devices.
  • Device Database - Posted by daniel.hunt - 19 May 2010
  • DeviceAtlas & HTML5
  • HTML5 is the brand new version of HTML, which contains a number of differences to it's predecessor.
  • Browsers - Posted by mokil - 14 Oct 2009
  • A Guide to Mobile Emulators
  • In a previous article, I put forward a three-point plan for testing mobile Web sites. One of the points involved the use of emulators for first-pass device testing. This article concentrates on configuring emulators for mobile site testing (it also highlights emulators that can be used to test mobile applications too). It outlines the different types of emulator available, the best ones to use, and the various ways in which they can be used. For the uninitiated, an emulator is a software program that aims to replicate the functions of a specific piece of hardware or software.
  • Best Practices - Posted by ruadhan - 28 Aug 2009
  • Post Markup Directly to mobiReady.com
  • If you missed our newsletter yesterday you are probably not aware of a small announcement we made in it. We've pushed out a few updates to mobiReady.com, our mobile-readiness page testing tool. The most significant change is that you can now post markup directly to the service, instead of posting a URL for the service to visit and test.
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