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Using the Google Maps API to display mobile-friendly maps on all devices

Interactive Google maps for high-end devices, and static maps for low-end, using free cloud-based device-detection

  • Geolocation - Posted by ruadhan - 18 Feb 2015
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    Using the Google Maps API to display mobile-friendly maps on all devices

  • In this article we show how to embed a Google Map in a web page so that it will be mobile-friendly and work on all devices, including low-end devices without JavaScript support. To do this, we'll use the Google Maps API for high-end devices that can handle JavaScript, and for low-end we make use of the simpler Google Static Maps API.
  • HTML5 - Posted by ronan - 11 Nov 2014
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    HTML5 support in mobile devices

  • Now that the HTML5 set of standards has reached Recommendation status (the W3C's way of saying it's now a published standard) we thought we'd take a look at how support for HTML5 has grown in shipping mobile devices over the past few years.
  • iPhone - Posted by weimenglee - 30 Oct 2014
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    Why Swift Flies for iOS Developers

  • Now that the dust has settled somewhat on Swift, the new language on the block for developing iOS and OSX applications, we take a look at its impact and improvements over its predecessor, Objective-C. Apple claims Swift to be a modern, safe, and powerful language for developing for iOS and OSX. Just how powerful is Swift compared to the venerable Objective-C? And how does it make developing applications easier and safer?
  • Browsers - Posted by mclancy - 22 Oct 2014
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    Detecting Language Preference from the Browser with Accept Header

  • Some time ago I was on a trip to Germany for the Smashing Mag event. Several websites I visited (including the world’s largest search engine) asked me to confirm my language preferences based on my current physical location. This struck me as a rather inefficient approach to setting language preferences. Especially given the language of the browser is readily available to web publishers as part of the HTTP request.
  • Browsers - Posted by ruadhan - 12 Aug 2014
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    Mobile-friendliness 101: Adding click-to-call links to a website

  • Creating a site that works well across all devices can be a daunting task. However, there are some simple things that you can do that can have a big impact on a site's usability. Click-to-call is one such feature: it's simple, effective, and very easy to implement.
  • Geolocation - Posted by ruadhan - 22 Jul 2014
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    Geo-sorting: Using Device Geolocation to Sort by Distance

  • In this article we take a look at how location information can be used to sort a list of items on a webpage. This might be useful for local search results; for example 'Restaurants near me' type searches, or for sorting a predefined list of locations such as a company's office locations in order of distance from the user.
  • Wearables - Posted by weimenglee - 02 Jul 2014
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    Getting Started with Pebble Development

  • Pebble is a smartwatch developed by Pebble Technology Corporation. It is one of the most successful Kickstarter projects to-date and has received significant successes with consumers. The Pebble watch itself comes with a black-and-white e-paper display, and includes several sensors such as magnetometer, ambient light sensor, and an accelerometer.
  • Content Adaptation - Posted by mark.anderson - 14 May 2014
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    Rethinking the CMS in the Mobile Era

  • One of the overlooked heroes of the web is the Content Management System, or CMS. The very early days of web authoring produced the concept of the CMS. A new application type used to curate online information in powerful and intuitive ways.
  • HTML5 - Posted by ruadhan - 15 Apr 2014
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    Touch-friendly Drag and Drop

  • In this article we explore some touch-friendly drag and drop implementations. In particular we'll be looking at DOM and canvas-based drag and drop approaches. We'll also build on some of the things we learned in previous HTML5 articles on mobiForge.
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