Tag Archives: Emulators

FIFA World Cup Mobile Site

As World Cup fever begins to take hold (even for those of us from countries that didn't qualify), I've inevitably found myself drawn into the competition, multi-screen style. Having access to an array of fixtures, groups, stats, team line-ups and so on at my fingertips has definitely added to my experience of the event...

Automated Mobile UI Testing with CasperJS

While real user testing is critical to almost any web effort, the benefits and speed provided by automated testing make it a powerful addition to any test regime. In this article we'll be discussing the automation of UI testing with CasperJS, and PhantomJS...

A Guide to Mobile Emulators

In a previous article, I put forward a three-point plan for testing mobile Web sites. One of the points involved the use of emulators for first-pass device testing. This article concentrates on configuring emulators for mobile site testing (it also highlights emulators that can be used to test mobile applications too). It outlines the different types of emulator available, the best ones to use, and the various ways in which they can be used. For the uninitiated, an emulator is a software program that aims to replicate the functions of a specific piece of hardware or software...

Getting Started with Java ME

As the world gets connected, we see the emergence of a wide variety of sophisticated and personalized mobile devices. Although the number-crunching power of the higher-end devices is very respectable, there is still a need to build applications that use minimal resources, and that are portable. Java Platform, Micro Edition (Java ME), formerly known as J2ME, with Java’s inherent ‘Build once, run everywhere’ concept has been adapted to build resource constraint applications for these myriad devices...

Getting Started with iPhone Development

Developers new to the Mac platform, or new to mobile, might find getting started with iPhone development a little tricky at first. In this article we take a look at the tools involved and go through the main steps in getting your first "Hello World!" iPhone app off the ground...

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