Tag Archives: Mobile Design

Are Widgets ready for me?

OK, so getting back to the widget reality here. I'd like to take a look at what the platforms are, what your options are and if it's really even worth it to go there. I know that last time I got a bit distracted with the whole 'sprite' thing, but I promise to stay on track here...

Widget Investigation leads to a ‘Worst Practice’ Discovery

Nokia just wrapped up their Developer Conference in Monaco last week. Sadly, I didn't have the budget to go. Maybe you were lucky and did (or maybe you live there, lucky you!). Anyhow, one of the technologies that they're pushing these days is their WRT (Web Run Time) or Widgets for the lay person out there. This whole mobile widget thing is nothing new, but what does appear to be new is that they're gathering a steam this time...

Mobile Web Benchmarks: What can you do?

Yesterday, Gomez and dotMobi published a second set of mobile Web benchmarks. The metrics are taken across three key industries: banking, airlines, and search, each of which represents an exciting and important slice of the mobile Web. I don't want to analyse the results here (the mobile Web is getting slower apparently!) - instead, I'll take a brief look at what these benchmarks might mean for you as a developer...

Accesskeys: Thinking about them in a QWERTY world

Interestingly enough, in this time of excitement and interest in building apps for mobile phones, Google did a refresh on their [i]web[/i] apps for iPhone and Android. Go figure, seems like the mobile web isn't dead even on high end, high power devices. Even more, it would appear to make sense to build mobile specific web interfaces even for fully functional WebKit browser based devices. Imagine that!...

Handset Market Share Data (why it matters)

With Mobile World Congress and CTIA now behind us, it's difficult to not get hot bothered and drooly about what new handsets are going to be on the market. Don't get me wrong, hot, new, fully functional and super sexy are all good things to have in a handset, especially in these otherwise gloomy times. However, as a developer it's important to remember to not get too carried away in the excitement, and here's why. The handset sales figures for November and December in the US were recently released, and a look at them reveals something telling for how one might (or might not) target content development...

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