Tag Archives: Content Adaptation
DeviceAtlas 2.1.1 online, also C++ API and video properties coming soon
November 27, 2008, by atrasatti
As the number suggests, DeviceAtlas 2.1.1 is minor upgrade from version 2.1 that we released just 3 weeks ago... Read More
Introducing the new DeviceAtlas Data Explorer
October 31, 2008, by James Pearce
We teased you about this a few months ago and we've now finally finished! DeviceAtlas v2.1 offers analytics tools to explore the mobile device information in its database. In the video below, James and Andrea give you a teaser of how it works, and talk through some of the cool new tricks. We're going live next Monday, and we'll announce here when it's available. UPDATE: we've gone live... Read More
A Very Modern Mobile Switching Algorithm – Part I
October 3, 2008, by James Pearce
An important question that most web developers ask when developing their first mobile web site is "how do I distinguish between mobile users and desktop users?". Although this seems like a simple enough question at first, of course there's more to it than meets the eye. In fact, what do we even mean by 'distinguish'? How we distinguish their requirements? Their desires? The services they expect? The browsers they happen to be using?... Read More
User Agent Widget Trace Facility
September 22, 2008, by James Pearce
Sometimes you've got a user-agent on your clipboard and you just can't work out what it is. Enter our User Agent Widget Trace Facility (or UA-WTF for short). Scroll down a little and start entering a mobile browser user-agent into the box below. With a bit of cross-site scripting magic, we've hooked up this page to a live instance of our DeviceAtlas API. As you type (hopefully) you'll see what we know about it. DeviceAtlas Ts&Cs apply. Have fun!... Read More
TADA Advanced Tests – A Tutorial
September 2, 2008, by daniel.hunt
Following on from my previous tutorial and the public release of TA-DA, I'd like to present a new tutorial based on 2 of our more complicated tests: Usable Display Height and Usable Display Width... Read More