Tag Archives: iPhone
iPhone Programming Fundamentals – Outlets and Actions
July 28, 2009, by weimenglee
An understanding of outlets and actions is one of the first things you will need for iPhone programming. For someone coming from the .NET background, this is a concept that requires some time to get used to - the concepts are similar, but it is a different way of doing things. And so, in this article, I am going to show you what outlets and actions are. At the end of this article, you will have a solid understanding of how to create outlets and actions, and be on your way to creating great iPhone apps... Read More
Deploying iPhone Apps to Real Devices
May 25, 2009, by weimenglee
In our previous article on getting started with iPhone development, you learnt how to use the iPhone SDK provided by Apple to develop your first iPhone application. For testing purposes, you used the iPhone Simulator, provided as part of the iPhone SDK. While the iPhone Simulator is a very handy tool that allows you to test your iPhone applications without needing a real device, nothing beats testing on a real device... Read More
Getting Started with iPhone Development
April 15, 2009, by Ruadhán O'Donoghue
Developers new to the Mac platform, or new to mobile, might find getting started with iPhone development a little tricky at first. In this article we take a look at the tools involved and go through the main steps in getting your first "Hello World!" iPhone app off the ground... Read More
iPhone web design patterns
February 8, 2008, by ronan
We've been putting some more features into find.mobi recently. One of these features is a new skin designed specially for the iPhone. It may seem strange to have an interface that has a version tailored to one particular device but when you think about it makes sense. Our find.mobi interface already had 3 different versions, for high, medium and low resolution phones... Read More