Tag Archives: Standards
Standards and browser compatibility
January 19, 2015, by Ruadhán O'Donoghue
Browser compatibility is hard. Especially on mobile. If you thought things were difficult 10 years ago when there were only a handful of browsers to contend with, then thinking about the situation for mobile may make you dizzy or depressed. For now we live in a world of tens of thousands of devices of wildly variable shapes and sizes and capabilities. And we have to make the web work on all of them... Read More
Developing custom pictograms for the mobile Web
March 6, 2013, by casaise
A matter of trade-offs Pictograms – miniature graphical representations of states, actions and objects – made their way into the mobile Web over 15 years ago. Several normalized (UNICODE, WAP) and proprietary (Japanese emojis, Openwave) mechanisms are in place to enrich Web applications with pre-defined images... Read More
HTML5 for mobile developers
Why HTML5 and why now? When it comes to touch-screen mobile devices, native applications have led the way in terms of performance, speed and tighter integration to specific platforms. Unbound by the need to conform to standards, native apps could rapidly take advantage of the latest hardware and operating system innovations, while Web technologies always had to wait for the international community to agree and implement standards first. But with the HTML5 specification coming to fruition, browser-based mobile apps are rapidly catching up with the natives... Read More
A Guide to Using Pictograms in Mobile Applications
November 6, 2012, by casaise
A long-standing feature Developers inspecting the user agent profile of a modern handset like the Motorola XT682 ATRIX TV may be surprised to discover the following ImageCapable declaration which indicates whether a device can display images or not: Yes... Read More
Future of the Mobile Web
February 3, 2012, by Martin Clancy
Last week we hosted an event loftily entitled "The Future of the Mobile Web" at the Dublin Convention Centre... Read More