Tag Archives: Usability

RWD: Responsible Web Design and how websites cope with compromised connectivity

Like most people, I use the internet a lot in the evenings when I have some downtime. Although I live in the centre of European capital city (Dublin) which ought to be fairly weIl served with cell tower coverage, I also happen to live in an old house with 12 inch thick poured concrete walls. Getting good a connection for voice calls has never been guaranteed, so I wanted to check how well some major brand’s web presences would fare under my particular set of circumstances on a mobile network connection...

Google search to punish mobile Web bad practice, including those irritating download-our-app interstitial ads

“To improve the search experience for smartphone users and address their pain points, we plan to roll out several ranking changes in the near future that address sites that are misconfigured for smartphone users” – Google Webmaster Central Blog...

The most common mistakes in smartphone sites according to Google

Google are paying ever more attention to the mobile market and so, developers pay attention when the Big G is making recommendations. Google recently published a [url=https://developers.google.com/webmasters/smartphone-sites/common-mistakes]document[/url] on the main mistakes people make when working on mobile websites for smartphones. If you look through the list you can definitely recognize a cornerstone of Google's approach: [b]focus on the end user[/b]. Or put another way, "adopt the approach you want but be aware of your audience"...

Why HTML5 still presents some problems on mobile

One of the debates of 2013 centres on which approach you should adopt to deliver a great user experience, while keeping costs at an acceptable level. This question often gets parsed as [i]“HTML5 or native applications?”[/i] or [i]“HTML or mobile site builders”[/i] or even something else entirely. But with all the vaunted promise of HTML5, just what does that ‘5’ mean when it comes to real world deployments?...

A Guide to Using Pictograms in Mobile Applications

A long-standing feature Developers inspecting the user agent profile of a modern handset like the Motorola XT682 ATRIX TV may be surprised to discover the following ImageCapable declaration which indicates whether a device can display images or not: Yes...

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