Tag Archives: Design Patterns

Eleven questions to better mobile SEO

Earlier this year I resolved to share more actionable information on mobile SEO in my Search Engine Land column, so it was nice to be invited to do that here on mobiForge. Mobile SEO best practices are so 2008. These days mobile search matters more than ever, and it’s important not only to have general guidelines, but to have a process for optimizing your site for mobile searchers. Today I’m going to go through an actual site example and optimize it...

Lightweight accordions & sliders with jQuery Mobile

Mobile developers are commonly confronted with clients who want everything – all the content and features – on their PC site crammed into the mobile site, rather than going for a streamlined mobile site. That might sound like a recipe for bloated code and a poor user experience – neither of which is acceptable on a mobile device – but it needn’t be, as long as mobile developers emphasize ingenuity over excess functionality. That’s where jQuery accordion menus and sliders come in very useful and, if used cleverly, they can help keep the mobile experience lean and mean...

Anatomy of a mobile web experience: facebook.com

This is the second article in a series about how the major internet brands deliver their mobile web experience. The previous article is available here: Anatomy of a mobile web experience: google.com...

Anatomy of a mobile web experience: google.com

In a recent blog post that I did here on mobiForge (Server-side device detection used by 82% of Alexa top 100 sites) some people expressed surprise that a 47 byte difference in the HTML payload delivered by Google to different devices constituted a significant level of server-side adaptation. On checking my results, it turned out that this minor 47 byte file size difference actually masks an entirely different HTML document served to...

Effective Design for Multiple Screen Sizes

So you're a designer and have been tasked with the design of a mobile web site. Chances are, unless you're designing for only one device you're quickly going to be faced with a common problem experienced by designers who work with mobile devices; figuring out what screen size to actually design for. For instance:...

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