iPhone 2G, 3G and 3GS still actively used, new report reveals

Most of us would probably agree that iPhones generally have a higher resale value than most Android phones, but did you know that some old iPhones are still actively used in many countries? This is what the latest DeviceAtlas report reveals along with many other fascinating stats on the mobile world based on web traffic...

Mobile World Congress 2017 summary

As Mobile World Congress 2017 came to an end, we are sharing a short summary of what we learned and discovered during this year’s show. We had plenty of inspiring conversations with some of the top minds in the industry about today’s device landscape. Here is a quick glimpse into the hardware that was exhibited...

HTML5 for the mobile web – forms and input types

In this article we take a look at some of the new form enhancements available in HTML5, and look at how they contribute to an improved user experience for mobile forms. In particular we will see how forms can be enhanced with the additional input types offered by HTML5, and show what you can expect across various classes of mobile browser...

The WordPress road to the future of the mobile web via Progressive Web Apps

With WordPress powering 27.1% of all websites on the internet, Matt Mullenweg has set a new goal for the popular content management system: achieving a 50% market share (the majority of websites). However, he recognized that in order to reach that number and grow even further, “it’s more than just blogs and more than just...

Mobile Payments with the Payment Request API

We’ve recently written about the effect UX has on conversions. One place that has always had a lot of friction is the checkout process, particularly the manual entry of billing information on handheld devices. There have been several drives to reduce such friction in recent years, including Apple Pay, Android Pay, and Samsung Pay, to...

Year in review: How the share of mobile web traffic changed in 2016

Having a detailed understanding of today’s mobile landscape is crucial when making business decisions related to your online presence. Over 2016, we’ve followed DeviceAtlas’ quarterly reporting on the latest trends in the mobile device usage which are based on real life web traffic to hundreds of thousands of websites. These reports are focused on specific...

Phone in snow

2016 Year in review: Highlights from the mobile web

2015 was a hard act to follow. That year, we noted, was an exceedingly good year for mobile, with highlights including advances in progressive web apps, web performance, and the Physical Web. Many of these themes have continued into 2016. From this viewpoint, 2016 was more of a year of iterative progression, than of pure...

Why your content doesn’t work on mobile

Anyone involved in developing content for the mobile web is probably already aware of the huge performance challenges on mobile. There is now widespread acceptance that we should budget for performance just as much as we should for design, and functionality. Perhaps even more so. So why are many websites still failing users by serving...

Cloud beacons

Google’s Beacon Platform and the Physical Web

A lot has changed in a short time in Google’s beacon platform. Perhaps not to be unexpected given that it’s a relatively new technology. Beacons that you can purchase today generally have several broadcast modes to choose from, including iBeacon, Eddystone-EID, and Eddystone-URL. Some can broadcast multiple modes at once, while others must be configured...

720×1280 is the most common mobile screen resolution in Q3 2016 (new report)

While the latest flagship devices come with at least Full HD screens, it’s the humble 720×1280 that’s getting the largest share of browsing today. This is according to the latest DeviceAtlas Mobile Web Intelligence Report for Q3 2016 which also covers the most used phone makers, mobile OSes, Android versions, and mobile browsers. 720×1280 gets...

Reducing page weight

When approaching the issue of web page weight, it’s useful to keep in mind the well known engineering maxim, “Simplify, and then add lightness“. This article describes some of the ways you can add lightness and reduce your web page weight...

Why your content doesn’t work on mobile

Anyone involved in developing content for the mobile web is probably already aware of the huge performance challenges on mobile. There is now widespread acceptance that we should budget for performance just as much as we should for design, and functionality. Perhaps even more so. So why are many websites still failing users by serving...

Taking the web offline with service workers

You’re probably already familiar with the idea of offline web apps, web apps that can continue to work in the face of intermittent network connectivity. This concept has been around for a while, and various technologies have been developed along the way to achieve offline web apps, (Google) Gears, and Appcache for example, but none of these addressed the offline challenge quite as well as service workers...

Web push notifications

Web push notifications are the best thing to hit the web since the hyperlink! No kidding, this technology is going to be huge. Until recently web developers could only dream of push enabled web apps. Things have changed however, and web push notifications, the asynchronous delivery of messages to a user's device from a website, even when the website is not open in the browser, are now a reality thanks to a number of HTML5 APIs:...

Touch-friendly Drag and Drop

In this article we explore some touch-friendly drag and drop implementations. In particular we'll be looking at DOM and canvas-based drag and drop approaches. We'll also build on some of the things we learned in previous HTML5 articles on mobiForge...

Mobile Networks Statistics 2015

In this section you will find some of the most interesting statistics regarding the advancement of mobile network technology, along with information regarding mobile subscriptions...

The HTML5 Pointer Events API: Combining touch, mouse, and pen

The Pointer Events API is an HTML5 specification that combines touch, mouse, pen and other inputs into a single unified API. It is less well supported than the Touch Events API, although support is growing, with all the major browsers working on an implementation, except for Apple's Safari. There's a colorful background to how the current state of browser support for this API came to be which we covered previously on mobiForge, but in this article we'll just look at its usage...

Webviews and User-Agent strings

Much is made of the comparative times spent browsing the web vs engaging with native apps in the apps vs web debate. An often overlooked part of the discussion is that when engaged with a native app some portion of this time is spent actually on the web, via a webview. We'll get to what a webview is in a minute, but for now, what this means is that although the user is in an app, he or she is effectively browsing the web...

The Oxymoron of Mobile Privacy

Introduction There could hardly be a more perfect privacy invasion machine than today's smartphone. It's with you at all times, it knows precisely where you are, it can see and hear you and it knows exactly what you are doing much of the time. If data is the pollution of the digital age then your smartphone is an overweight 1970's V8 gas guzzler with asbestos brake pads, a leaky freon-charged AC system, burning leaded fuel as it barrels down the highway: you are silently spewing out reams of potentially harmful data all day, every day...

HTML5 for the Mobile Web: Touch Events

With the widespread adoption of touchscreen devices, HTML5 brings to the table, among many other things, a set of touch-based interaction events. Mouse-based events such as hover, mouse in, mouse out etc. aren’t able to adequately capture the range of interactions possible via touchscreen, so touch events are a welcome and necessary addition to the web developer's toolbox. Use cases for the touch events API include gesture recognition, multi-touch, drag and drop, and any other touch-based interfaces...

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